40kart.com site logo

The Beasts of Chaos

The Beasts of Chaos
Art rating: 0 (with 0 votes) Please Rate this Art
Suckage
Average
Awesome

The Beasts of Chaos, often referred to as Beastmen, are a faction in the Warhammer universe, particularly in the Warhammer Fantasy Battles game and its successor, Age of Sigmar. They are a brutal, savage, and primal race that embodies the chaotic and untamed aspects of nature. Here’s a breakdown of their lore and characteristics:

Origins and Lore
Nature of the Beasts: Beasts of Chaos are mutant abominations that are part man and part beast. They are believed to be the twisted offspring of Chaos, born from the corrupting influence of the Chaos Gods on the natural world. Their forms vary widely, including goat-headed Gors, hulking Minotaurs, and other monstrous creatures.

Worship of Chaos: While they are often associated with Chaos, Beasts of Chaos do not worship the Chaos Gods in the same way as other Chaos factions. Instead, they revere the primal forces of chaos and destruction. They live to tear down civilization and return the world to a state of primal wilderness.

The Great Bray-Shaman: These are the spiritual leaders of the Beasts of Chaos. Great Bray-Shamans are powerful sorcerers who can commune with the primal forces of chaos and summon devastating magics.

Society and Organization
Herdstones: These are sacred stones around which Beastmen tribes, known as herds, gather. Herdstones are focal points of chaotic energy, and Beastmen perform dark rituals and sacrifices around them to gain the favor of the Chaos Gods.

Herd Structure: Beastmen society is highly hierarchical and brutal. Strength and ferocity determine rank, with the strongest and most ruthless members rising to positions of leadership. Beastlords lead the tribes, while Wargors and Bestigors serve as elite warriors.

Raiding and Pillaging: Beastmen live for the hunt and the thrill of battle. They constantly raid human settlements, elven enclaves, and dwarf strongholds, seeking to destroy any semblance of civilization and spread chaos.

Units and Army Composition
Gors and Ungors: These are the basic infantry units. Gors are larger and more powerful, while Ungors are smaller and often used as skirmishers or cannon fodder.

Minotaurs: Massive, bull-headed humanoids that serve as shock troops. Their incredible strength and ferocity make them devastating in close combat.

Centigors: Part man, part horse, these units are fast and mobile, excelling at flanking maneuvers and hit-and-run tactics.

Chaos Spawn and Jabberslythes: Mutated monstrosities that embody the raw, unpredictable nature of chaos. They are often used as living weapons to sow terror and confusion among enemy ranks.

Cygors and Ghorgons: Gigantic creatures that provide heavy support. Cygors are giant, one-eyed beasts that can hurl massive boulders, while Ghorgons are four-armed monstrosities that revel in carnage.

Role in the Warhammer World
Antithesis to Civilization: Beasts of Chaos are the natural enemies of all civilized races. They view cities, towns, and any form of structured society as abominations that must be torn down.

Endless War: They are in a constant state of war, not just against humans, elves, and dwarfs, but also against other forces of chaos and even among themselves. Their existence is a perpetual cycle of violence and destruction.

Significance in Age of Sigmar: In the Age of Sigmar setting, the Beasts of Chaos continue to play a significant role. They roam the Mortal Realms, seeking to undermine the forces of Order and spread the influence of chaos.

The Beasts of Chaos represent the untamed, destructive side of nature, driven by an insatiable urge to destroy and revel in the downfall of civilization. They are a fearsome and iconic part of the Warhammer universe, known for their brutality and relentless aggression.